diff --git a/src/geometry/bodies/AABBBody.h b/src/geometry/bodies/AABBBody.h index 7ca1391631727a493399d7a89143a758ff9ab23d..bf2aed3c6bbae45dc586459f6036840511b5c049 100644 --- a/src/geometry/bodies/AABBBody.h +++ b/src/geometry/bodies/AABBBody.h @@ -30,13 +30,12 @@ namespace geometry { template<> -inline real_t overlapFraction ( const AABB & body, const Vector3<real_t> & cellMidpoint, real_t dx, uint_t ) +inline real_t overlapFraction ( const AABB & body, const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx, uint_t ) { - const real_t dx2 = real_t( 0.5 ) * dx; - AABB box ( cellMidpoint[0] - dx2, cellMidpoint[1] - dx2, cellMidpoint[2] - dx2, - cellMidpoint[0] + dx2, cellMidpoint[1] + dx2, cellMidpoint[2] + dx2 ); + AABB box = AABB::createFromMinMaxCorner( cellMidpoint[0] - real_t(0.5)*dx[0], cellMidpoint[1] - real_t(0.5)*dx[1], cellMidpoint[2] - real_t(0.5)*dx[2], + cellMidpoint[0] + real_t(0.5)*dx[0], cellMidpoint[1] + real_t(0.5)*dx[1], cellMidpoint[2] + real_t(0.5)*dx[2]); - return body.intersectionVolume( box ) / ( dx * dx * dx ); + return body.intersectionVolume( box ) / ( dx[0] * dx[1] * dx[2] ); } diff --git a/src/geometry/bodies/BodyOverlapFunctions.h b/src/geometry/bodies/BodyOverlapFunctions.h index 92a454f6a1004f2ba8888d4a6949a487150e6869..ecebb7f570e02633e722fcaa3e9d8fdac747152d 100644 --- a/src/geometry/bodies/BodyOverlapFunctions.h +++ b/src/geometry/bodies/BodyOverlapFunctions.h @@ -61,16 +61,17 @@ namespace geometry { * * \param body the body object * \param cellMidpoint midpoint of the cell in global coordinates - * \param dx the edge length of the cell, cell is assumed to be cubic + * \param dx the edge length(s) of the cell, dx or (dx, dy, dz) * \param maxDepth sub sampling depth: the cell edge is divided in half \p maxDepth+1 times. * Values less than zero result in no subdivisions, making this function behave like contains(). ********************************************************************************************************************/ template <typename Body> real_t overlapFraction ( const Body & body, const Vector3<real_t> & cellMidpoint, - real_t dx, uint_t maxDepth=4 ); + real_t dx, uint_t maxDepth=4 ); template <typename Body> real_t overlapFraction ( const Body & body, const Vector3<real_t> & cellMidpoint, - real_t dx, int maxDepth ); - + real_t dx, int maxDepth ); + template <typename Body> real_t overlapFraction ( const Body & body, const Vector3<real_t> & cellMidpoint, + const Vector3<real_t> & dx, uint_t maxDepth=4 ); /****************************************************************************************************************//** @@ -99,8 +100,7 @@ namespace geometry { * Determines in a fast way (bounding box etc) if a body and a block overlap * when no fast computation is possible return DONT_KNOW ********************************************************************************************************************/ - template <typename Body> FastOverlapResult fastOverlapCheck ( const Body & body, - const Vector3<real_t> & cellMidpoint, real_t dx ); + template <typename Body> FastOverlapResult fastOverlapCheck ( const Body & body, const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx ); diff --git a/src/geometry/bodies/BodyOverlapFunctions.impl.h b/src/geometry/bodies/BodyOverlapFunctions.impl.h index e289dada3a6bdd4c4f2d07f78f80015fe8b36de8..19b16da3c49f090ca455c817c4bbd07fa1d48fef 100644 --- a/src/geometry/bodies/BodyOverlapFunctions.impl.h +++ b/src/geometry/bodies/BodyOverlapFunctions.impl.h @@ -34,7 +34,7 @@ namespace geometry { template <typename Body> FastOverlapResult fastOverlapCheck ( const Body & /*body*/, const Vector3<real_t> & /*cellMidpoint*/, - real_t /*dx*/ ) + const Vector3<real_t> & /*dx*/ ) { // Default implementation has to fastOverlapCheck return DONT_KNOW; @@ -42,7 +42,7 @@ namespace geometry { template< typename Body> - real_t cellSupersampling( const Vector3<real_t> & cellMidpoint, real_t dx, const Body & body, uint_t maxDepth=4, uint_t depth = uint_t(0u) ) + real_t cellSupersampling( const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx, const Body & body, uint_t maxDepth=4, uint_t depth = uint_t(0u) ) { FastOverlapResult r = fastOverlapCheck( body, cellMidpoint, dx ); if ( r == CONTAINED_INSIDE_BODY ) @@ -56,9 +56,9 @@ namespace geometry { for( int signZ = -1; signZ <= 1; signZ += 2 ) { // epsilon is subtracted due to symmetry reasons ( i.e. a sphere on a cell boundary should be symmetric) - const Vector3<real_t> corner( cellMidpoint[0] + real_c(signX) * dx * (real_t(0.5) - real_comparison::Epsilon<real_t>::value ), - cellMidpoint[1] + real_c(signY) * dx * (real_t(0.5) - real_comparison::Epsilon<real_t>::value ), - cellMidpoint[2] + real_c(signZ) * dx * (real_t(0.5) - real_comparison::Epsilon<real_t>::value ) ); + const Vector3<real_t> corner( cellMidpoint[0] + real_c(signX) * dx[0] * (real_t(0.5) - real_comparison::Epsilon<real_t>::value ), + cellMidpoint[1] + real_c(signY) * dx[1] * (real_t(0.5) - real_comparison::Epsilon<real_t>::value ), + cellMidpoint[2] + real_c(signZ) * dx[2] * (real_t(0.5) - real_comparison::Epsilon<real_t>::value ) ); if ( contains( body, corner ) ) ++nrCornerPointsInBody; } @@ -76,7 +76,7 @@ namespace geometry { for( int signY = -1; signY <= 1; signY += 2 ) for( int signZ = -1; signZ <= 1; signZ += 2 ) { - const Vector3<real_t> offsetVec ( real_c(signX) * real_t(0.25) * dx, real_c(signY) * real_t(0.25) * dx, real_c(signZ) * real_t(0.25) * dx ); + const Vector3<real_t> offsetVec ( real_c(signX) * real_t(0.25) * dx[0], real_c(signY) * real_t(0.25) * dx[1], real_c(signZ) * real_t(0.25) * dx[2] ); fraction += cellSupersampling( cellMidpoint + offsetVec, dx*real_t(0.5), body, maxDepth, depth+uint_t(1u) ); } fraction *= real_t(0.125); @@ -89,14 +89,7 @@ namespace geometry { template < typename Body > real_t overlapFraction ( const Body & body, const Vector3<real_t> & cellMidpoint, real_t dx, uint_t maxDepth ) { - FastOverlapResult r = fastOverlapCheck( body, cellMidpoint, dx ); - if ( r == CONTAINED_INSIDE_BODY ) - return real_t(1); - else if ( r == COMPLETELY_OUTSIDE ) - return real_t(0); - - // default: fall-back to super-sampling - return cellSupersampling( cellMidpoint, dx, body, maxDepth ); + return overlapFraction<Body>(body, cellMidpoint, Vector3<real_t>(dx), maxDepth); } template < typename Body > @@ -109,6 +102,22 @@ namespace geometry { return real_t(0); } + template < typename Body > + real_t overlapFraction ( const Body & body, const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx, uint_t maxDepth ) + { + FastOverlapResult r = fastOverlapCheck( body, cellMidpoint, dx ); + if ( r == CONTAINED_INSIDE_BODY ) + return real_t(1); + else if ( r == COMPLETELY_OUTSIDE ) + return real_t(0); + + // default: fall-back to super-sampling + real_t overlapFractionBySuperSampling = cellSupersampling( cellMidpoint, dx, body, maxDepth ); + WALBERLA_ASSERT_GREATER_EQUAL(overlapFractionBySuperSampling, real_t(0)); + WALBERLA_ASSERT_LESS_EQUAL(overlapFractionBySuperSampling, real_t(1)); + return overlapFractionBySuperSampling; + } + } // namespace geometry } // namespace walberla diff --git a/src/geometry/bodies/DynamicBody.h b/src/geometry/bodies/DynamicBody.h index a3c6ccca5a61981a381644bfd9e8e4b908b63097..8a0ecfd52ef852c5f875474a0f4acbc79b91192b 100644 --- a/src/geometry/bodies/DynamicBody.h +++ b/src/geometry/bodies/DynamicBody.h @@ -32,7 +32,7 @@ class AbstractBody { public: virtual ~AbstractBody() = default; virtual bool contains (const Vector3<real_t> & point ) const = 0; - virtual FastOverlapResult fastOverlapCheck ( const Vector3<real_t> & cellMidpoint, real_t dx ) const = 0; + virtual FastOverlapResult fastOverlapCheck ( const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx ) const = 0; virtual FastOverlapResult fastOverlapCheck ( const AABB & box ) const = 0; }; @@ -44,11 +44,12 @@ public: DynamicBody( const Body & b ) : body_(b) {} + virtual bool contains (const Vector3<real_t> & point ) const { return geometry::contains( body_, point ); } - virtual FastOverlapResult fastOverlapCheck ( const Vector3<real_t> & cellMidpoint, real_t dx ) const + virtual FastOverlapResult fastOverlapCheck ( const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx ) const { return geometry::fastOverlapCheck( body_, cellMidpoint, dx ); } @@ -80,7 +81,7 @@ inline FastOverlapResult fastOverlapCheck ( const AbstractBody & body, const AAB } template<> -inline FastOverlapResult fastOverlapCheck ( const AbstractBody & body, const Vector3<real_t> & cellMidpoint, real_t dx ) +inline FastOverlapResult fastOverlapCheck ( const AbstractBody & body, const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx ) { return body.fastOverlapCheck( cellMidpoint, dx ); } diff --git a/src/geometry/bodies/Ellipsoid.cpp b/src/geometry/bodies/Ellipsoid.cpp index db2c6044d24fdbfa3d86fc138af545be981ca415..22fbffba29a2bd39164ca2da6fbf0153415b13df 100644 --- a/src/geometry/bodies/Ellipsoid.cpp +++ b/src/geometry/bodies/Ellipsoid.cpp @@ -99,10 +99,10 @@ namespace geometry { } template<> - FastOverlapResult fastOverlapCheck ( const Ellipsoid & ellipsoid, const Vector3<real_t> & cellMidpoint, real_t dx ) + FastOverlapResult fastOverlapCheck ( const Ellipsoid & ellipsoid, const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx ) { - AABB box = AABB::createFromMinMaxCorner( cellMidpoint[0] - real_t(0.5)*dx, cellMidpoint[1] - real_t(0.5)*dx, cellMidpoint[2] - real_t(0.5)*dx, - cellMidpoint[0] + real_t(0.5)*dx, cellMidpoint[1] + real_t(0.5)*dx, cellMidpoint[2] + real_t(0.5)*dx); + AABB box = AABB::createFromMinMaxCorner( cellMidpoint[0] - real_t(0.5)*dx[0], cellMidpoint[1] - real_t(0.5)*dx[1], cellMidpoint[2] - real_t(0.5)*dx[2], + cellMidpoint[0] + real_t(0.5)*dx[0], cellMidpoint[1] + real_t(0.5)*dx[1], cellMidpoint[2] + real_t(0.5)*dx[2]); if ( ! ellipsoid.boundingBox().intersects( box ) ) return COMPLETELY_OUTSIDE; @@ -114,7 +114,8 @@ namespace geometry { const real_t midPointDistSq = (ellipsoid.midpoint() - cellMidpoint).sqrLength(); // Check against inner circle of box - const real_t dist2 = ellipsoid.minRadius() - sqrt3half * dx; + const real_t dxMax = dx.max(); + const real_t dist2 = ellipsoid.minRadius() - sqrt3half * dxMax; if ( midPointDistSq < dist2 * dist2 ) return CONTAINED_INSIDE_BODY; diff --git a/src/geometry/bodies/Ellipsoid.h b/src/geometry/bodies/Ellipsoid.h index 9fe84117277c6f31f0b738a5a4d4702f5fb317f9..5077c6431c70792c154706f1eb8bc13cd8b5c67f 100644 --- a/src/geometry/bodies/Ellipsoid.h +++ b/src/geometry/bodies/Ellipsoid.h @@ -91,7 +91,7 @@ namespace geometry { // Body concept template<> FastOverlapResult fastOverlapCheck ( const Ellipsoid & e, const AABB & box ); - template<> FastOverlapResult fastOverlapCheck ( const Ellipsoid & e, const Vector3<real_t> & cellMidpoint, real_t dx ); + template<> FastOverlapResult fastOverlapCheck ( const Ellipsoid & e, const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx ); template<> bool contains ( const Ellipsoid & ellipsoid, const Vector3<real_t> & point ); diff --git a/src/geometry/bodies/Sphere.cpp b/src/geometry/bodies/Sphere.cpp index a2033fb8ebcd651e36332d6d17b2ecbb90ef0328..f49cae94d354ec9628c4669f5229f8c022c59ce3 100644 --- a/src/geometry/bodies/Sphere.cpp +++ b/src/geometry/bodies/Sphere.cpp @@ -70,19 +70,20 @@ namespace geometry { } template<> - FastOverlapResult fastOverlapCheck ( const Sphere & sphere, const Vector3<real_t> & cellMidpoint, real_t dx ) + FastOverlapResult fastOverlapCheck ( const Sphere & sphere, const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx ) { static const real_t sqrt3half = std::sqrt( real_t(3) ) / real_t(2); const real_t midPointDistSq = (sphere.midpoint() - cellMidpoint).sqrLength(); + const real_t dxMax = dx.max(); // Check against outer circle of box - const real_t dist1 = sphere.radius() + sqrt3half * dx; + const real_t dist1 = sphere.radius() + sqrt3half * dxMax; if ( midPointDistSq > dist1 * dist1 ) return COMPLETELY_OUTSIDE; // Check against inner circle of box - const real_t dist2 = sphere.radius() - sqrt3half * dx; + const real_t dist2 = sphere.radius() - sqrt3half * dxMax; if ( midPointDistSq < dist2 * dist2 ) return CONTAINED_INSIDE_BODY; diff --git a/src/geometry/bodies/Sphere.h b/src/geometry/bodies/Sphere.h index f9a3bbad964698c2654e9f5cd73ac9dde78e895d..67330978a7d6bd51aece8489b1a3a9f574bcb9fe 100644 --- a/src/geometry/bodies/Sphere.h +++ b/src/geometry/bodies/Sphere.h @@ -76,7 +76,7 @@ namespace geometry { // Body concept template<> FastOverlapResult fastOverlapCheck ( const Sphere & sphere, const AABB & box ); - template<> FastOverlapResult fastOverlapCheck ( const Sphere & sphere, const Vector3<real_t> & cellMidpoint, real_t dx ); + template<> FastOverlapResult fastOverlapCheck ( const Sphere & sphere, const Vector3<real_t> & cellMidpoint, const Vector3<real_t> & dx ); template<> bool contains ( const Sphere & sphere, const Vector3<real_t> & point ); diff --git a/src/geometry/initializer/OverlapFieldFromBody.h b/src/geometry/initializer/OverlapFieldFromBody.h index eb7f85d132aa6d0f60fc2fc4bc7a5043bfdf09a0..3671049ace5727d153abd98c41b717cd24672c81 100644 --- a/src/geometry/initializer/OverlapFieldFromBody.h +++ b/src/geometry/initializer/OverlapFieldFromBody.h @@ -140,6 +140,7 @@ namespace initializer { const real_t dx = structuredBlockStorage_.dx(); const real_t dy = structuredBlockStorage_.dy(); const real_t dz = structuredBlockStorage_.dz(); + const Vector3<real_t> dxVec(dx, dy, dz); for( auto blockIt = structuredBlockStorage_.begin(); blockIt != structuredBlockStorage_.end(); ++blockIt ) { @@ -170,7 +171,7 @@ namespace initializer { currentMidpoint[0] = firstCellMidpoint[0]; for( cell_idx_t x = -gl; x < cell_idx_c(ff->xSize())+gl; ++x, currentMidpoint[0] += dx ) { - real_t overlap = overlapFraction( body, currentMidpoint, dx, superSamplingDepth ); + real_t overlap = overlapFraction( body, currentMidpoint, dxVec, superSamplingDepth ); real_t & val = ff->get(x,y,z); WALBERLA_ASSERT( val >=0 && val <= 1);