diff --git a/src/gui/BlockSliceView/CellView.cpp b/src/gui/BlockSliceView/CellView.cpp
index 1b64bf24f26d738a82ede6bf8992d5d472c73cd2..077f91022236dea6a05dc71f647cc735be2604dc 100644
--- a/src/gui/BlockSliceView/CellView.cpp
+++ b/src/gui/BlockSliceView/CellView.cpp
@@ -95,8 +95,8 @@ namespace gui {
 
       // Paint arrows
       p->save();
-      p->setPen(QPen(QColor(0,108,255), 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
-      p->setBrush(QColor(0,108,255));
+      p->setPen(QPen(QColor(145,192,255), 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
+      p->setBrush(QColor(145,192,255));
       for ( auto d = stencil::D2Q9::begin(); d != stencil::D2Q9::end(); ++d )
       {
          const double dx = d.cx() * 0.9;
@@ -124,12 +124,12 @@ namespace gui {
          QPointF dst  =  QPointF( dx * halfCellSize, - dy  * halfCellSize);
 
          QFont f = p->font();
-         f.setPixelSize(2);
+         f.setPixelSize(5);
          p->setFont(f);
          QFontMetrics fontMetrics = p->fontMetrics();
 
          QPointF textPos =  cellMidPoint + 0.8 * dst;
-         QString s =  QString("%1").arg(val,0,'e',9);
+         QString s =  QString("%1").arg(val);
          textPos.setX(textPos.x() - 0.5 * fontMetrics.width(s));
          p->drawText(textPos,s);
       }
diff --git a/src/gui/BlockView3D/BlockDisplayObject.cpp b/src/gui/BlockView3D/BlockDisplayObject.cpp
index 7941d12e4883fdd53da6958625a54de2aaba5904..9d2a3cb2eb0afc9ea74c912f30a7ecbce83f260e 100644
--- a/src/gui/BlockView3D/BlockDisplayObject.cpp
+++ b/src/gui/BlockView3D/BlockDisplayObject.cpp
@@ -164,7 +164,7 @@ namespace gui {
          translateVec[ uint_c(slice.sliceDimension) ] = slice.position - 0.5;
          painter->modelViewMatrix().translate( translateVec[0], translateVec[1], translateVec[2] );
 
-         Vector3<double> scaleVec ( 1.1, 1.1, 1.1 );
+         Vector3<double> scaleVec ( 1.35, 1.35, 1.35 );
          scaleVec[ uint_c(slice.sliceDimension) ] = 0.01;
          painter->modelViewMatrix().scale( scaleVec[0], scaleVec[1], scaleVec[2] );
          mesh_->draw( painter );