- 05 Oct, 2020 1 commit
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Phillip Lino Rall authored
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- 26 Aug, 2020 1 commit
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Phillip Lino Rall authored
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- 31 Jul, 2020 1 commit
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Phillip Lino Rall authored
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- 22 Jul, 2020 1 commit
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Phillip Lino Rall authored
adjusted interpolation method: points can be 20% instead of 10% outside of box to find a proper value
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- 25 Jun, 2020 1 commit
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Phillip Lino Rall authored
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- 23 Jun, 2020 1 commit
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Phillip Lino Rall authored
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- 28 Apr, 2020 1 commit
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Phillip Lino Rall authored
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- 10 Apr, 2020 1 commit
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Phillip Lino Rall authored
added new comparison operator to D3vector. Fixed bug in direct interpoaltor : didnt work, if the gridsize was non constant in all blocks. Also added Markers to mark surfaces properly.
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- 31 Mar, 2020 2 commits
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Phillip Lino Rall authored
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Phillip Lino Rall authored
Neue funktion Calculate_boundary hinzugefügt, welche einen Marker übernimmt. so kann angegeben werden, für welchen rand die LSM berechnet werden soll.
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- 16 Mar, 2020 1 commit
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Phillip Lino Rall authored
face transform now working FINE ! Implementation is not perfect though, but since this is only called once, shouldn't make a big difference in performoance.
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- 13 Mar, 2020 3 commits
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Phillip Lino Rall authored
face transform almost finished. missing is only the correct implementation of edge transform, in case face transform is present.
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Phillip Lino Rall authored
bug in curved surfaces of ug_lens fixed, now resembles a sphere. next step is fixing the inner transfomrations.
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Phillip Lino Rall authored
working on transformation of faces: transform_inner_faces_NE_quad working, next step ,not yet done, is transform_diag_inner_faces_NE_quad
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- 12 Mar, 2020 1 commit
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Phillip Lino Rall authored
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- 11 Mar, 2020 1 commit
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Phillip Lino Rall authored
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