diff --git a/src/lbm/geometry/IntersectionRatio.impl.h b/src/lbm/geometry/IntersectionRatio.impl.h index 95d7a8cbe241e96e70e4aa7c635462ea469f379e..fd19725e16de01230fb7148e8f1e51771e3b5943 100644 --- a/src/lbm/geometry/IntersectionRatio.impl.h +++ b/src/lbm/geometry/IntersectionRatio.impl.h @@ -30,8 +30,8 @@ real_t intersectionRatioBisection( const Body & body, const Vector3<real_t> & direction, const real_t epsilon ) { - WALBERLA_ASSERT( !geometry::contains( body, fluidPoint ) ); - WALBERLA_ASSERT( geometry::contains( body, fluidPoint + direction ) ); + WALBERLA_ASSERT( !geometry::contains( body, fluidPoint ), "fluid point: " << fluidPoint ); + WALBERLA_ASSERT( geometry::contains( body, fluidPoint + direction ), "fluidPoint + direction: " << fluidPoint + direction ); const real_t sqEpsilon = epsilon * epsilon; const real_t sqDirectionLength = direction.sqrLength();