//====================================================================================================================== // // This file is part of waLBerla. waLBerla is free software: you can // redistribute it and/or modify it under the terms of the GNU General Public // License as published by the Free Software Foundation, either version 3 of // the License, or (at your option) any later version. // // waLBerla is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License along // with waLBerla (see COPYING.txt). If not, see <http://www.gnu.org/licenses/>. // //! \file DefaultTesselation.h //! \ingroup mesh //! \author Christian Godenschwager <christian.godenschwager@fau.de> // //====================================================================================================================== #pragma once #include "tesselation/Box.h" #include "tesselation/ConvexPolyhedron.h" #include "pe/rigidbody/Box.h" namespace walberla { namespace mesh { namespace pe { template< typename MeshType > class DefaultTesselation { public: typedef typename MeshType::VertexHandle VertexHandle; typedef typename MeshType::FaceHandle FaceHandle; void operator()( const walberla::pe::RigidBody & body, MeshType & mesh, std::vector<VertexHandle> & newVertices, std::vector<FaceHandle> & newFaces ) { const id_t typeId = body.getTypeID(); if(typeId == walberla::pe::Box::getStaticTypeID()) { (*this)( dynamic_cast<const walberla::pe::Box &>(body), mesh, newVertices, newFaces ); } else if(typeId == ConvexPolyhedron::getStaticTypeID()) { (*this)( dynamic_cast<const ConvexPolyhedron &>(body), mesh, newVertices, newFaces ); } else { WALBERLA_ABORT( "Tessellation not implemented for your body!" ); } } void operator()( const walberla::pe::Box & body, MeshType & mesh, std::vector<VertexHandle> & newVertices, std::vector<FaceHandle> & newFaces ) { tesselateBox( body, mesh, newVertices, newFaces ); } void operator()( const ConvexPolyhedron & body, MeshType & mesh, std::vector<VertexHandle> & newVertices, std::vector<FaceHandle> & newFaces ) { tesselateConvexPolyhedron( body, mesh, newVertices, newFaces ); } }; } // namespace pe } // namespace mesh } // namespace walberla