1. 08 Oct, 2019 1 commit
  2. 07 Oct, 2019 1 commit
  3. 04 Oct, 2019 2 commits
  4. 24 Sep, 2019 3 commits
  5. 16 Sep, 2019 2 commits
  6. 04 Sep, 2019 1 commit
  7. 02 Sep, 2019 1 commit
  8. 29 Aug, 2019 1 commit
  9. 28 Aug, 2019 5 commits
  10. 26 Aug, 2019 1 commit
  11. 16 Aug, 2019 1 commit
    • Dominik Thoennes's avatar
      [API] move SQLite into its own module · 0bff0985
      Dominik Thoennes authored
      To break unneeded dependencies in postprocessing the SQLite part is
      moved to its own module and namespace.
      Therefore in the include and the function calls
      "postprocessing" hast to be removed or replaced by "sqlite" e.g.:
      #include "postprocessing/sqlite/SQLite.h" ->
      #include "sqlite/SQLite.h"
      
      postprocessing::store... -> sqlite::store...
      0bff0985
  12. 13 Aug, 2019 1 commit
  13. 12 Aug, 2019 2 commits
  14. 09 Aug, 2019 3 commits
  15. 08 Aug, 2019 1 commit
  16. 07 Aug, 2019 2 commits
  17. 30 Jul, 2019 5 commits
  18. 26 Jul, 2019 1 commit
  19. 22 Jul, 2019 1 commit
  20. 18 Jul, 2019 2 commits
  21. 11 Jul, 2019 1 commit
  22. 10 Jul, 2019 1 commit
    • Tobias Leemann's avatar
      [API] Union redesign · f0a69f7d
      Tobias Leemann authored
      [API] removed rpos from all body constructors
      
      Changes: Bodies that are part of a union now store all attributes relative to its respective coordinate frame. This affects gpos and q (Rotation), which are implicitly relative once a body becomes part of the union. These properties became private and the global Position can be accessed via getGlobalPos() which performs a recursive calcuation of the position of this body in the world frame. This avoids error-prone update procedures, if a Union is tranlated or rotated.
      f0a69f7d
  23. 05 Jul, 2019 1 commit