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Commit 03403ae7 authored by Sebastian Eibl's avatar Sebastian Eibl
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fixed some spelling

parent 5e1d9c46
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...@@ -29,7 +29,9 @@ ...@@ -29,7 +29,9 @@
namespace walberla { namespace walberla {
namespace pe { namespace pe {
void createWithNeighborhoodLocalShadow(const BlockForest& bf, const BlockDataID storageID, InfoCollection& ic ) void createWithNeighborhoodLocalShadow( const BlockForest& bf,
const BlockDataID storageID,
InfoCollection& ic )
{ {
ic.clear(); ic.clear();
...@@ -87,7 +89,10 @@ void createWithNeighborhoodLocalShadow(const BlockForest& bf, const BlockDataID ...@@ -87,7 +89,10 @@ void createWithNeighborhoodLocalShadow(const BlockForest& bf, const BlockDataID
} }
} }
void createWithNeighborhoodContacts(BlockForest& bf, const BlockDataID storageID, const BlockDataID fcdID, InfoCollection& ic ) void createWithNeighborhoodContactsShadow( BlockForest& bf,
const BlockDataID storageID,
const BlockDataID fcdID,
InfoCollection& ic )
{ {
ic.clear(); ic.clear();
...@@ -95,7 +100,7 @@ void createWithNeighborhoodContacts(BlockForest& bf, const BlockDataID storageID ...@@ -95,7 +100,7 @@ void createWithNeighborhoodContacts(BlockForest& bf, const BlockDataID storageID
for (auto blockIt = bf.begin(); blockIt != bf.end(); ++blockIt) for (auto blockIt = bf.begin(); blockIt != bf.end(); ++blockIt)
{ {
blockforest::Block* block = static_cast<blockforest::Block*> (&(*blockIt)); blockforest::Block* block = static_cast<blockforest::Block*> (&(*blockIt));
Storage const * storage = block->getData< Storage >( storageID ); Storage const * storage = block->getData< Storage >( storageID );
BodyStorage const & shadowStorage = (*storage)[StorageType::SHADOW]; BodyStorage const & shadowStorage = (*storage)[StorageType::SHADOW];
fcd::IFCD * fcd = block->getData< fcd::IFCD >( fcdID ); fcd::IFCD * fcd = block->getData< fcd::IFCD >( fcdID );
......
...@@ -39,7 +39,9 @@ typedef std::pair<blockforest::BlockID, BlockInfo> InfoCollectionPair; ...@@ -39,7 +39,9 @@ typedef std::pair<blockforest::BlockID, BlockInfo> InfoCollectionPair;
* The number of shadow particles is used as the communication weight. * The number of shadow particles is used as the communication weight.
* *
*/ */
void createWithNeighborhoodLocalShadow(const BlockForest& bf, const BlockDataID storageID, InfoCollection& ic ); void createWithNeighborhoodLocalShadow( const BlockForest& bf,
const BlockDataID storageID,
InfoCollection& ic );
/** /**
* @brief Fills \a InfoCollection with up to date information. * @brief Fills \a InfoCollection with up to date information.
...@@ -48,7 +50,10 @@ void createWithNeighborhoodLocalShadow(const BlockForest& bf, const BlockDataID ...@@ -48,7 +50,10 @@ void createWithNeighborhoodLocalShadow(const BlockForest& bf, const BlockDataID
* The number of shadow particles is used as the communication weight. * The number of shadow particles is used as the communication weight.
* *
*/ */
void createWithNeighborhoodContactsShadow(const BlockForest& bf, const BlockDataID storageID, const BlockDataID fcdID, InfoCollection& ic ); void createWithNeighborhoodContactsShadow( BlockForest& bf,
const BlockDataID storageID,
const BlockDataID fcdID,
InfoCollection& ic );
} }
} }
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