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//======================================================================================================================
//
// This file is part of waLBerla. waLBerla is free software: you can
// redistribute it and/or modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation, either version 3 of
// the License, or (at your option) any later version.
//
// waLBerla is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
//
// You should have received a copy of the GNU General Public License along
// with waLBerla (see COPYING.txt). If not, see <http://www.gnu.org/licenses/>.
//
//! \file DefaultTesselation.h
//! \ingroup mesh
//! \author Christian Godenschwager <christian.godenschwager@fau.de>
//
//======================================================================================================================
#pragma once
#include "tesselation/Box.h"
#include "tesselation/ConvexPolyhedron.h"
#include "pe/rigidbody/Box.h"
namespace walberla {
namespace mesh {
namespace pe {
template< typename MeshType >
class DefaultTesselation
{
public:
typedef typename MeshType::VertexHandle VertexHandle;
typedef typename MeshType::FaceHandle FaceHandle;
void operator()( const walberla::pe::RigidBody & body, MeshType & mesh, std::vector<VertexHandle> & newVertices, std::vector<FaceHandle> & newFaces )
{
const id_t typeId = body.getTypeID();
if(typeId == walberla::pe::Box::getStaticTypeID())
{
(*this)( dynamic_cast<const walberla::pe::Box &>(body), mesh, newVertices, newFaces );
}
else if(typeId == ConvexPolyhedron::getStaticTypeID())
{
(*this)( dynamic_cast<const ConvexPolyhedron &>(body), mesh, newVertices, newFaces );
}
else
{
WALBERLA_ABORT( "Tesselation not implemented for your body!" );
}
}
void operator()( const walberla::pe::Box & body, MeshType & mesh, std::vector<VertexHandle> & newVertices, std::vector<FaceHandle> & newFaces )
{
tesselateBox( body, mesh, newVertices, newFaces );
}
void operator()( const ConvexPolyhedron & body, MeshType & mesh, std::vector<VertexHandle> & newVertices, std::vector<FaceHandle> & newFaces )
{
tesselateConvexPolyhedron( body, mesh, newVertices, newFaces );
}
};
} // namespace pe
} // namespace mesh
} // namespace walberla