Neighborhood
Implemented neighborhood in PrimitiveStorage
PrimitiveIDs of neighbors are now stored in the Primitives. The respective pointers to the neighbor Primitives (and the ranks) can then be obtained from the PrimitiveStorage.
- replaced SetupPrimitives with normal Primitives (just not adding any data)
- adapted Primitive constructors
- removing backward-reference from Primitives to Storage
- lots of getters in PrimitiveStorage
Edited by Nils Kohl