Blending with Nedelec elements
@@ -161,6 +161,14 @@ class N1E1VectorFunction final : public Function< N1E1VectorFunction< ValueType
With these changes it is possible to use blending maps together with Nedelec elements.
evaluate
now transforms result to physical spaceinterpolate
interprets input as defined in physical spaceAdditional changes to the framework:
numToroidalSlices
(and mutatis mutandis numPoloidalSlices
) is renamed to toroidalResolution
throughout the code (53df9cfb)auto
being used for Point3D
. This used to work, however, now that PointND
is an Eigen vector, it just asks for trouble.Tests: