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basic_nodes.py 4.32 KiB
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from __future__ import annotations
from typing import TYPE_CHECKING, Any, Sequence, Set, Union, Iterable
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if TYPE_CHECKING:
    from ..context import SfgContext

from abc import ABC, abstractmethod
from functools import reduce

from jinja2.filters import do_indent

from ..kernel_namespace import SfgKernelHandle
from ..source_concepts.source_concepts import SrcObject
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from pystencils.typing import TypedSymbol

class SfgCallTreeNode(ABC):
    """Base class for all nodes comprising SFG call trees. """

    @property
    @abstractmethod
    def children(self) -> Sequence[SfgCallTreeNode]:
        pass

    @abstractmethod
    def get_code(self, ctx: SfgContext) -> str:
        """Returns the code of this node.

        By convention, the code block emitted by this function should not contain a trailing newline.
        """
        pass


class SfgCallTreeLeaf(SfgCallTreeNode, ABC):
    
    @property
    def children(self) -> Sequence[SfgCallTreeNode]:
        return ()

    @property
    @abstractmethod
    def required_symbols(self) -> Set[TypedSymbol]:
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        pass

class SfgStatements(SfgCallTreeLeaf):
    """Represents (a sequence of) statements in the source language.
    
    This class groups together arbitrary code strings
    (e.g. sequences of C++ statements, cf. https://en.cppreference.com/w/cpp/language/statements),
    and annotates them with the set of symbols read and written by these statements.

    It is the user's responsibility to ensure that the code string is valid code in the output language,
    and that the lists of required and defined objects are correct and complete.

    Args:
        code_string: Code to be printed out.
        defined_objects: Objects (as `SrcObject` or `TypedSymbol`) that will be newly defined and visible to
            code in sequence after these statements.
        required_objects: Objects (as `SrcObject` or `TypedSymbol`) that are required as input to these statements.
    """

    def __init__(self, 
                 code_string: str,
                 defined_objects: Sequence[Union[SrcObject, TypedSymbol]],
                 required_objects: Sequence[Union[SrcObject, TypedSymbol]]):
        self._code_string = code_string
        
        def to_symbol(obj: Union[SrcObject, TypedSymbol]):
            if isinstance(obj, SrcObject):
                self._required_symbols.add(obj.typed_symbol)
            elif isinstance(obj, TypedSymbol):
                self._required_symbols.add(obj)
            else:
                raise ValueError(f"Required object in expression is neither TypedSymbol nor SrcObject: {obj}")
        
        self._defined_symbols = set(map(to_symbol, defined_objects))
        self._required_symbols = set(map(to_symbol, required_objects))
            
    def required_symbols(self) -> Set[TypedSymbol]:
        return self._required_symbols
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    @property
    def defined_symbols(self) -> Set[TypedSymbol]:
        return self._defined_symbols
            
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    def get_code(self, ctx: SfgContext) -> str:
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class SfgSequence(SfgCallTreeNode):
    def __init__(self, children: Sequence[SfgCallTreeNode]):
        self._children = tuple(children)

    @property
    def children(self) -> Sequence[SfgCallTreeNode]:
        return self._children
    
    def get_code(self, ctx: SfgContext) -> str:
        return "\n".join(c.get_code(ctx) for c in self._children)


class SfgBlock(SfgCallTreeNode):
    def __init__(self, subtree: SfgCallTreeNode):
        super().__init__(ctx)
        self._subtree = subtree

    @property
    def children(self) -> Sequence[SfgCallTreeNode]:
        return { self._subtree }
    
    def get_code(self, ctx: SfgContext) -> str:
        subtree_code = ctx.codestyle.indent(self._subtree.get_code(ctx))

        return "{\n" + subtree_code + "\n}"


class SfgKernelCallNode(SfgCallTreeLeaf):
    def __init__(self, kernel_handle: SfgKernelHandle):
        self._kernel_handle = kernel_handle

    @property
    def required_symbols(self) -> Set[TypedSymbol]:
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        return set(p.symbol for p in self._kernel_handle.parameters)
    
    def get_code(self, ctx: SfgContext) -> str:
        ast_params = self._kernel_handle.parameters
        fnc_name = self._kernel_handle.fully_qualified_name
        call_parameters = ", ".join([p.symbol.name for p in ast_params])

        return f"{fnc_name}({call_parameters});"