Is there a LBM grid refinement example on the GPU?
Thanks a lot for making this great library open-source with such high-quality code!
I was wondering if there's a 3D LBM grid refinement refinement that runs on the GPU. I saw a a LBM grid refinement example under apps\benchmarks\AdaptiveMeshRefinementFluidParticleCoupling
but I think it only runs in parallel on the CPU (correct me if I'm wrong). What I'm trying to find is running LBM on a non-uniform static mesh that doesn't change over time i.e., not AMR.