Define FlagUIDs in the BoundaryCollection for reuse in App
It could be useful to define the FlagUIDs, which are first set in the generation file, in the BoundaryCollection, so that they can be further used in the application file. So if one defined a UBB, NoSlip and FixedDensity boundary in the generation file, the BoundaryCollection could look like:
namespace walberla{
namespace lbm {
const FlagUID noSlipFlagUID("NoSlip");
const FlagUID UBBFlagUID("UBB");
const FlagUID FixedDensityFlagUID("FixedDensity");
class PSMBoundaryCollection
{
....
Edited by Philipp Suffa