- Dec 11, 2020
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- May 19, 2020
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Lukas Werner authored
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- Sep 24, 2019
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Sebastian Eibl authored
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- Jul 10, 2019
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[API] removed rpos from all body constructors Changes: Bodies that are part of a union now store all attributes relative to its respective coordinate frame. This affects gpos and q (Rotation), which are implicitly relative once a body becomes part of the union. These properties became private and the global Position can be accessed via getGlobalPos() which performs a recursive calcuation of the position of this body in the world frame. This avoids error-prone update procedures, if a Union is tranlated or rotated.
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- Mar 27, 2019
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Sebastian Eibl authored
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- Sep 28, 2018
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Sebastian Eibl authored
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- Aug 22, 2018
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Sebastian Eibl authored
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- Aug 09, 2018
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Christian Godenschwager authored
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- Aug 07, 2018
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Christoph Rettinger authored
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- Jun 14, 2018
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Sebastian Eibl authored
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Sebastian Eibl authored
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Sebastian Eibl authored
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- Jun 06, 2018
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Sebastian Eibl authored
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- Apr 06, 2018
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Sebastian Eibl authored
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- Feb 19, 2018
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Sebastian Eibl authored
extended VTKMeshWriter to support uint64_t
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- Jan 19, 2018
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Sebastian Eibl authored
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- Jan 18, 2018
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Sebastian Eibl authored
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Sebastian Eibl authored
static calcMass and calcInertia functions are now available for all geometries
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- Dec 20, 2017
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Christian Godenschwager authored
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